I’m currently working on a project called ARTIFICIAL.
ARTIFICIALΒ is a first-person physics based puzzle game situated in an underground colony on asteroid 2031 XT. You can read more about the project by clicking on it’s name in the horizontal menu.
We also have a new joint discordchannel for all released games. It can be found in the right sidebar or by clicking HERE.
Hello! I updated City Climber’s description, trailer and pictures. You can check it out in Finished Projects tab. I also added more details to various project pages and rewrote some old descriptions. Cheers!
During the course of the last week, I have added info about some of my older projects to this website. Now there are three more games in the “Ludum Dare” section, where you can also find a download link for each one of them. Cheers! π
During a Ludum Dare, developers from around the world spend a weekend (48 hours) creating games based on a theme suggested by the community. Ludum Dare events take place every April, August and December. (Description from the official website)
Selected theme for the Ludum Dare 39 was “Running out of Power“.
Event took place from 29th of July to 1st of August, 2017.
I was not really sure if I`m going to participiate in this LD at all. One could say that I started to value my free weekends, since I began my 9 to 5 job as a Technical Designer… or that I was just really lazy. However, after I checked out the theme and thought about some potential ideas, I decided to go for it once again!
Timelapse – 20 hours of work in 5 minutes
And so, Fluff Factory was born. I was mainly focusing on environment, graphics and overall silliness. Game is a combination of pet managment/ farming game, where you need to take care of extremly fluffy descendants of guinea pigs, and earn enough money for a ticket to Hawai. (I really needed to go on a holiday at the time)
My workshop creation for a funny indie game called “Paint the Town Red“, is one of the most popular maps of this week! It even appears between the most popular maps of the last 3 months, even though it’s out only for 8 days. I’m really glad to see, that my designing skills are applicable in various areas.
City Climber was released two months ago.
I’ve managed to create a version for Linux and Mac, and also release several patches in the meantime.
Now it’s time for the first content update! π Version 1.05 contains two new challenge modes/minigames containing 30+ minutes of new, originall gameplay.
Fall Hazard
-Balance your body on various props and don’t fall down.
Broken Space
-Fall through the floating debris and hit the cardboard boxes below.
Changelog:
+30 minutes of new gameplay content
+Two new hats and new achievements
-Corrected typos in level descriptions
-Fixed bug where you could grab floating boxes at the end of stage 13
-Added camera movement to “Step by Step” challenge mode
-Improved party mode
Enjoy!
Make sure to reach out to me, in case you run into some issues.
Hello! Just a quick update – I have updated “Other Stuff” section, which you can find in the page navigation menu above, with some of my old unfinished projects and various test scenes.
I just want to post a quick update about City Climber. I was working really hard for the past weekΒ to make everything ready for the release. I put together a new trailer, images and game description for the Steam Store page. So make sure to check these out.
I`m also reaching out to various youtubers and first gameplay videos are slowly appearing, so if you are a content creator – make sure to get in touch with me via email, or request a key directly on KeyMailer.
City Climber is being released this Friday (24th) !
Also, check out this link, if you would like to see graphics/design comparison between actual version of the game, and the old greenligh trailer.
Hey guys!
I just wanted to let you know that City Climber is now officialy on Steam. Feel free to join community forums and ask questions, share your opinions & ideas π
Hey guys!
I`m currently focusing on finishing the “story” part of the game which consists of multiple(14) stages/levels. I was pretty happy about their design and general idea… but there were some slight quality differences that I wanted to polysh.
Improving design
Quality of my work got better over time, so in the end, I had to rework some of the older levels.
Camera transitions
I have created a small script that dynamically changes position boundaries of the camera. It`s nothing special, but it gives me power to easily navigate through tight spaces without clipping into walls.
Environment interaction
You have to interact the environment and create your own way, but be careful what you grab π
What`s Next?
I would like to create an official steam store page for the game in the next couple of days. Also, there are still some story levels I want to polysh, and my composer should send me the first batch of sound effects. There is still a lot of work to be done, but we are definitely getting closer to the official release. See you next week with more updates! π
You can learn more about City Climber by following me on Twitter