My workshop creation for a funny indie game called “Paint the Town Red“, is one of the most popular maps of this week! It even appears between the most popular maps of the last 3 months, even though it’s out only for 8 days. I’m really glad to see, that my designing skills are applicable in various areas.
You can check out the map for yourself here: Pirate Caves – Part 1
City Climber was released two months ago.
I’ve managed to create a version for Linux and Mac, and also release several patches in the meantime.
Now it’s time for the first content update! 🙂
Version 1.05 contains two new challenge modes/minigames containing 30+ minutes of new, originall gameplay.
-Balance your body on various props and don’t fall down.
-Fall through the floating debris and hit the cardboard boxes below.
+30 minutes of new gameplay content
+Two new hats and new achievements
-Corrected typos in level descriptions
-Fixed bug where you could grab floating boxes at the end of stage 13
-Added camera movement to “Step by Step” challenge mode
-Improved party mode
Make sure to reach out to me, in case you run into some issues.
Hello! Just a quick update – I have updated “Other Stuff” section, which you can find in the page navigation menu above, with some of my old unfinished projects and various test scenes.
I just want to post a quick update about City Climber. I was working really hard for the past week to make everything ready for the release. I put together a new trailer, images and game description for the Steam Store page. So make sure to check these out.
I`m also reaching out to various youtubers and first gameplay videos are slowly appearing, so if you are a content creator – make sure to get in touch with me via email, or request a key directly on KeyMailer.
City Climber is being released this Friday (24th) !
Also, check out this link, if you would like to see graphics/design comparison between actual version of the game, and the old greenligh trailer.
I just wanted to let you know that City Climber is now officialy on Steam. Feel free to join community forums and ask questions, share your opinions & ideas 🙂
I`m currently focusing on finishing the “story” part of the game which consists of multiple(14) stages/levels. I was pretty happy about their design and general idea… but there were some slight quality differences that I wanted to polysh.
Quality of my work got better over time, so in the end, I had to rework some of the older levels.
I have created a small script that dynamically changes position boundaries of the camera. It`s nothing special, but it gives me power to easily navigate through tight spaces without clipping into walls.
You have to interact the environment and create your own way, but be careful what you grab 🙂
I would like to create an official steam store page for the game in the next couple of days. Also, there are still some story levels I want to polysh, and my composer should send me the first batch of sound effects. There is still a lot of work to be done, but we are definitely getting closer to the official release. See you next week with more updates! 😉
You can learn more about City Climber by following me on Twitter
Welcome to my new personal website! I am currently working fulltime (Summer holiday… Yeah!) on City Climber. I write weekly articles about it on IndieDB and post daily on Twitter
City Climber has been Greenlit.
If you don`t want to miss the final release, you can sign up for newsletter
Sign up to recieve important updates about City Climber!
In the future I plan to write some articles about game-dev related stuff, small funny projects and who knows what else…
Oh.. you can also check out my older games…just… click there… up… in the menu… finished projects… right… yeah.. you got it!
Thanks for stopping by 🙂